Rotational Kinematics
Describing a spin with three numbers.
Describe the rotation of a system with respect to time using angular displacement, angular velocity, and angular acceleration.
Everything on this page serves that one sentence.
Every object we have studied so far moved from one place to another. A spinning wheel does not do that. When you hold a bicycle wheel off the ground and spin it, its center stays exactly where it was while something obviously happens to the wheel. This topic is about describing that new thing.
The good news is that there is not a lot of new stuff. Every quantity on this page has a linear (translational) partner you already know, and every equation has the same format as its counterpart. What changes is what the symbols stand for.
1. The angle is the position
A rotating wheel has no position to report. A random point you pick on the wheel will still change its position. If you draw a line from that point to the center, then choose a direction as your reference point, the angle between the line and your reference point shows you everything about the motion of the wheel. When you turn the wheel, that angle changes. That change is called the angular displacement.
\(\Delta\theta = \theta – \theta_0\)radians
The angle is measured in radians, and that is not to make your life more difficult than it already is. One radian is the angle that wraps an arc equal to the radius around the circle, so one full turn is \(2\pi\) radians, a number a little over six. Every equation in this unit uses radians. A number in degrees used in any rotational motion equation is wrong by a factor of about fifty seven.
A wheel is not a point-like mass. Until now, you have been allowed to shrink a cart to a single point carrying its mass. A rotating wheel will not survive that treatment: the top of it moves one way while the bottom moves the other, so no single point can be used to calculate the entire motion. The rotational motion approach calls this a rigid system. It maintains its shape, and different parts of it move in different directions at the same moment.
One direction of turning is positive and the other is negative, and which one you pick is your call as long as you maintain it for the whole problem. Counterclockwise positive is the usual choice since it is based on the unit circle. The sign is part of the answer, exactly as it was on a straight track.
In AP Physics C you will meet these angular quantities written as vectors, and the exam asks you to manipulate their magnitudes. The directions of those vectors are not assessed. On this page, clockwise and counterclockwise about a stated axis is all that direction means.
A disk with its radius drawn on it. Drag the disk to turn it. The angle is shown in radians and in degrees, the swept arc is drawn, and the counter keeps running past one full turn instead of resetting. Switch which way is positive and watch how the sign, not the picture, changes.
Test thisTurn the disk counterclockwise until the reading is close to \(3.14\) radians. Look at the degree reading next to it. Now press Switch the positive direction without moving the disk.
Report what happenedWhat is the angle in degrees when the radian reading is about 3.14? What changed when you switched the positive direction, and what did not change?
Now without the simulationA wheel turns through \(4\pi\) radians. The number of complete turns it has made is
Topic questions
1 Which statement explains why a spinning wheel cannot be treated as a single point carrying its mass?
2 A disk starts at \(\theta_0 = 0.50\) rad and ends at \(\theta = -1.30\) rad. Its angular displacement is
2. Angular velocity is how fast the angle changes
Angular velocity is the rate at which the angle changes, and it is defined exactly how linear velocity was defined.
\(\omega_{\text{avg}} = \frac{\Delta\theta}{\Delta t}\)radians per second
\(\omega = \frac{d\theta}{dt}\)the instantaneous value, at one moment
The average over an interval is the first expression. The angular velocity at a single instant is the second, and the two agree whenever the angle changes at a steady rate. When it does not, the average tells you nothing about any particular moment inside the interval, which is the same warning you met in Unit 1.
The unit is read as radians per second. A record player turning at thirty three and a third revolutions per minute is turning at about 3.5 radians per second, and converting it is the first step in solving rotational motion questions.
Every point on a rigid system shares one angular velocity. This is crucial, because the next topic depends on it. The rider at the rail of a merry-go-round and the rider near the middle do not have anything in common except for this quantity. Both go around once in the same time, so both sweep the same angle every second.
A turntable with two markers that you can drag to different distances from the axis. Set the angular velocity with the slider and start the clock. Each marker reports the angle it has swept and the time it took, and the panel divides the angle by the time. The two answers stay equal no matter where you put the markers.
Test thisPut one marker close to the axis and the other right at the rim. Set the angular velocity to 2.0 rad/s and let the clock run for at least five seconds.
Report what happenedCompare the two angular velocities the panel shows. Then compare the two distances traveled, also shown on the panel. Explain in one sentence which quantity the two markers share and which quantity they do not.
Now without the simulationA wheel sweeps 12 radians in 4.0 seconds at a steady rate. Its angular velocity is
Topic questions
3 Two insects sit on a turntable, one near the axis and one near the rim, as it turns steadily. Which quantity is the same for both?
4 A wheel has a constant angular velocity of \(5.0\) rad/s. Its angular acceleration is
3. Angular acceleration is how fast the angular velocity changes
If the angular velocity is changing, that means there is an angular acceleration, and it is defined the way you can probably guess.
\(\alpha_{\text{avg}} = \frac{\Delta\omega}{\Delta t}\)radians per second squared
\(\alpha = \frac{d\omega}{dt} = \frac{d^{2}\theta}{dt^{2}}\)the instantaneous value
The sign rule is what tricks a lot of students, and you might remember it from Unit 1. Angular acceleration does not mean speeding up. It means the angular velocity is changing. When \(\alpha\) carries the same sign as \(\omega\), the spin gets faster. When the signs are opposite, the spin slows down, and if nothing stops it the wheel will halt and then turn back the other way.
A wheel can also have a large angular velocity and no angular acceleration at all. A fan at its pre-set speed turns steadily, so \(\omega\) is large and constant and \(\alpha\) is zero. Nothing about a fast spin requires an angular acceleration to go with it unless it starts spinning from rest.
A wheel with an angular acceleration you determine, and a starting angular velocity you set independently. Give them the same sign and watch the spin build. Give them opposite signs and watch it slow, stop, and reverse, with the clock still running forward the whole time.
Test thisSet the starting angular velocity to \(+6\) rad/s and the angular acceleration to \(-2\) rad/s\(^2\). Run it and watch the angular velocity reading, not the picture.
Report what happenedAt what time does the wheel stop turning? What is the angular acceleration at that moment, and what happens immediately afterward?
Now without the simulationA wheel turning counterclockwise is slowing down. Taking counterclockwise as positive, the signs of \(\omega\) and \(\alpha\) are
Topic questions
5 A wheel’s angular velocity changes from \(+8.0\) rad/s to \(+2.0\) rad/s in 3.0 s. Its average angular acceleration is
6 A wheel has a negative angular velocity and a negative angular acceleration. The wheel is
4. Three equations you already know, kinda
When the angular acceleration is constant, the three relationships between angle, angular velocity and time are the three you memorized in Unit 1 with the letters exchanged.
\(\omega = \omega_0 + \alpha t\)the counterpart of \(v = v_0 + at\)
\(\theta = \theta_0 + \omega_0 t + \tfrac{1}{2}\alpha t^{2}\)the counterpart of \(x = x_0 + v_0 t + \tfrac{1}{2}at^{2}\)
\(\omega^{2} = \omega_0^{2} + 2\alpha(\theta – \theta_0)\)the counterpart of \(v^{2} = v_0^{2} + 2a(x – x_0)\)
There is nothing to derive and nothing new to memorize. You only need to replace \(x\) with \(\theta\), \(v\) with \(\omega\), and \(a\) with \(\alpha\). The condition holds true: all three require the angular acceleration to be constant, and none of the equations work when it is not constant.
Worth remembering. The analogy works for the equations and is useful for intuition, but that does not mean you can use the equations interchangeably. An \(\omega\) used in an equation that requires a \(v\) results in a wrong answer. Translate first, using the relationship in Topic 5.2, and then calculate.
Set the starting angular velocity, the angular acceleration and the clock, then run it. All three equations are evaluated live beside the wheel, with their linear partners underneath, so you can watch the same numbers appear in all three.
Test thisSet \(\omega_0 = 0\) and \(\alpha = 3.0\) rad/s\(^2\). Run the wheel to \(t = 4.0\) s and read the angle and the angular velocity.
Report what happenedNow check the third equation by hand: does \(\omega^{2}\) equal \(2\alpha\theta\) with the numbers you just read? Explain why that equation did not need the time.
Now without the simulationA wheel starts from rest with a constant angular acceleration of \(2.0\) rad/s\(^2\). After 3.0 s, the angle it has turned through is
Topic questions
7 A wheel starting from rest reaches \(12\) rad/s in \(4.0\) s with constant angular acceleration. Its angular acceleration is
8 Which condition must hold before the three constant angular acceleration equations may be used?
5. The graphs carry the same three facts
When you plot the angle against time, the slope of that graph gives you the angular velocity. When you plot the angular velocity against time, the slope of that graph gives you the angular acceleration. It is the same approach you used in Unit 1, and it runs the same way back down: the area under an angular velocity graph is the angular displacement.
\(\theta = \theta_0 + \int \omega \, dt \qquad \omega = \omega_0 + \int \alpha \, dt\)the way back down
When you write the trip back down as an integral, you are no longer limited to a constant angular acceleration. These integrals give you the three equations from the last section whenever \(\alpha\) does not change. When it does change, the integral still works and those three equations do not.
This is how a graph question is answered with no equation at all. A straight rising line on an angle against time graph means a constant angular velocity. A curve that steepens means the angular velocity is growing, so there is an angular acceleration, and the sign of the curvature is the sign of that angular acceleration.
Watch what the three graphs do together when you move the cursor. Nothing on the second graph can be identified from the first graph without calculating the slope, and nothing on the first graph can be identified from the second graph without taking an area. Do not try to read a value straight across from one graph to another since it does not give you anything.
Angle, angular velocity and angular acceleration against time, stacked so that one moment is one vertical line. Drag the cursor across them. The slope triangle on the top graph is the value marked on the middle one, and the shaded area under the middle one is the change marked on the top. Change the shape with the buttons and watch which graph notices first.
Test thisChoose the shape where the angular acceleration is a constant positive value, then drag the cursor from the start to the end.
Report what happenedDescribe what the top graph looks like while the bottom graph is a flat horizontal line above zero. Explain what the slope triangle on the top graph is doing as you move the cursor.
Now without the simulationOn a graph of angular velocity against time, the area between the line and the time axis represents
Topic questions
9 A graph of angle against time is a straight line with a constant positive slope. The wheel has
10 A graph of angular velocity against time is a straight line sloping downward and crossing zero. At the crossing point, the wheel
Topic 5.2 takes the three angular quantities on this page and connects each one to the linear quantity it produces at a given radius.